I have over a decade of experience with sound synthesis and design, as well as music composition and production. I produce sound effects, soundtracks, as well as edit and mix audio for all media. I am passionate about the newest technology, and I'm proficient with leading workstations, game engines and machine learning tools, including fine-tuning audio ML models. I can do things with sound that most people don't know are possible. I'm a great team player, ready to step in and problem-solve and always eager for feedback. I am currently based in Montréal, QC.
I am responsible for the full audio pipeline in my current role in VR gaming. This trailer showcases the music score, sound effects and voiceover editing.
For this Unty VR game I processed all voice-overs, created sound effects as well as music, and positioned all audio in 3D space using ambisonics.
DIALOGUE EDITING
Before:
After:
This sample showcases creating sound effects as well as multiple characters from a voiceover by a single actor using traditional editing methods (no voice cloning). I also train and operate local machine learning voice models.
MUSIC PRODUCTIONBefore: After:
Inspiring orchestral moment as our quest begins.
Trailer music for S.T.A.R.S.
A track that evokes a steady progression towards new achievements.
A tender moment in a futuristic setting.
A robust collection of EDM compositions can be found on Bandcamp:
AUDIO ENGINEERING CONSIDERATIONS FOR A MODERN MIXNET is a recent analysis
on the requirements of real-time voice calling in anonymous communications with ambitious threat models. It focuses on information security and codec engineering.
This work was supported by a grant from the Wau Holland Foundation, as a part of the Katzenpost free and open source project. It is public under a GPLv3 license.
The analysis has subsequently helped the project secure an NLnet grant for audio implementation.